Window display · Little Big Town · Rome · Piazza Venezia
Little Big Town.
For the largest toy megastore ever opened in Italy — the Roman FAO Schwarz just steps away from Piazza Venezia — we built scenographic pieces for the store's themed areas.
Behind the scenes
FAO Schwarz,
but in Italian.
The American retail experience is a precise genre: themed areas inside the same space, oversized emblem-objects in every zone, a visitor route designed like that of a theme park. Little Big Town tried to bring that model to Rome.
The FAO Schwarz model
FAO Schwarz (New York, since 1862) and Hamleys (London, since 1760) are the two great international models of the toy store as immersive experience: they don't just sell objects, they sell the journey through the store. Areas dedicated to plush, to magic, to LEGO worlds, to board games — each with its own set design.
The workshop pieces
For the Roman store we built pieces carved in polystyrene + fibreglass, hand-finished in a saturated colour palette — the same technique as our TV commissions for Braccio e la Mente or for the ACME props of the Looney Tunes. The difference is permanent installation in a retail environment: years of exposure, artificial lighting, proximity to the public.
The Roman context
Central Rome is a tough context for large-scale retail: protected spaces under superintendency oversight, complex logistics, high rents. The megastore near Piazza Venezia had to deal with these constraints — and turned them into opportunities: school groups on field trips, tourists who entered "because we're in Rome", the local weekend crowd. A rare platform for anyone wanting to sell toys to the tourist trade.
10+ years
the total duration of the Roman toy megastore's activity
Sept 2020
the date of the Roman store's definitive closure
P. Venezia
the megastore's location — a few steps from Rome's monumental square
Workshop pieces
Photos from our archive
in production.
The photos from our Drive archive document the carving and finishing phase of the pieces destined for the Roman store.
Second life
The retail experience
of a capital city.
The megastore has closed, but the retail experience thread is still open. The same scenographic window-display techniques can be found in our subsequent commissions: the Spider-Man suspended from the ceiling at Rocco Giocattoli on Corso Francia, the sculpted pieces for the European Disney premiere of Maleficent, the installations for the private events and celebrations.
The Italian experience-store is still a niche craft, but a living one: those who know how to sculpt a themed area inside a retail space solve at the same time the problem of visual identity and that of customer word-of-mouth. Little Big Town was our Italian school of the model.
Tech sheet
All production data
- Type
- Scenographic pieces for retail · permanent scenographic window display for toy megastore
- Client
- Little Big Town · Italy's largest toy megastore
- Location
- Central Rome · a few steps from Piazza Venezia
- Reference model
- FAO Schwarz (New York) and Hamleys (London) — experience-stores with dedicated themed areas
- Themed areas of the store
- Magic-trick rooms · LEGO worlds · giant plush toys · in-the-flesh game demonstrators
- Techniques
- High-density expanded polystyrene carved by hand · stiffening laminated fibreglass · polychrome glaze finish · transport to the store and installation in a retail space
- Duration of the store's activity
- Over ten years — definitive closure September 2020
- Our role
- Fabrication of scenographic pieces for the store's themed areas · carving, polychrome finishing, delivery to the store
- Second life
- Store closed in 2020 · scenographic window-display techniques entered the workshop's repertoire, applied to subsequent retail commissions